1.22 Update
KBonk » Devlog
Hi all! Been a while. I've been pretty busy, but someone found a bug and that's just not acceptable! There's also a few minor things I've been playing around with over the last... 9 months? Wow
- Added a "queue" for barrages, to prevent situations where an entire barrage throws at once.
- Previously, when images in a barrage took a moment to load (large file sizes, network-loaded images like emotes) the barrage would tend to throw all at once. Barrages should now be guaranteed to spread out over (at minimum) the specified barrage frequency.
- Added "Pixel Scaling" option for items.
- You should enable this for pixel art items! It will disable the normal scale filtering to keep the images sharp.
- Normalized model return speed.
- The "Model Return Speed" setting is now replaced with a "Model Return Time" setting. This should be more granular and intuitive.
- Added "Mod Only" setting for chat commands.
- When enabled, only the broadcaster and moderators can use the chat command. Useful for triggering bonks via chat bots.
- Fixed single emote redeems not working.
- Updated packages.
I'm sure there's one other thing I was meaning to do this update, but I can't remember what it was. Uhhhhhhh oh right, VTS added item pinning to the API. I want to do that eventually, but it looks really complicated at the moment and I'm very busy. Maybe one day..!
Files
KBonk 103 MB
Version 1.22 Jan 15, 2024
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KBonk
Lightweight item thrower for Live2D models.
More posts
- 1.23 UpdateJun 02, 2024
- 1.21 UpdateApr 13, 2023
- 1.20 UpdateMar 08, 2023
- 1.19 UpdateFeb 17, 2023
- 1.18 UpdateSep 20, 2022
- 1.17 UpdateJul 28, 2022
- 1.16 UpdateMay 10, 2022
- 1.15 UpdateApr 21, 2022
- 1.14 UpdateApr 18, 2022
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